The project
Casmine is a voxel survival game I'm building in Godot. The goal is the feel of the old Xbox 360 edition of Minecraft: the light, the colours, the menus, the split-screen nights.
It's still early. Right now it's mostly world generation, rendering, the survival basics like crafting, and the foundations for multiplayer. Every world comes from a seed, so the forests, savannas and caves are different each time.