The game
You work night shifts at a gas station. Your friend goes missing, and finding him takes you through liminal spaces, puzzles, and things that are pretending to be customers. It came out on Steam in October 2024.
Honestly
It was my first big project, and I worked on it for about half a year. It's rough in a lot of places and anything I'd make now would be way better. But that's kind of the point. It's where I actually learned game development: enemies, puzzles, choices, menus, lighting, and then the whole process of packaging a game and getting it released on Steam. Pretty much every mistake I made on it taught me something I still use.